Hi, Just got a new video card and Im trying to unload my great older one. If you know cards then you know this is good one and if you dont, then look it up. If you interested, please email me back. Thanks.
Ps you should look the card up if you have any further questions. And YES that is a great price.
CLICK LINK BELOW TO SEE PIC OF CARD AND SOMEONE ELSE's LISTING ON EBAY for the same card.
The Quadro FX 4500
The ultra-high end NVIDIA Quadro FX 4500 graphics card offers high-end workstation features and performance, including 512 MB of high-speed GDDR3memory and dual card SLI support
key Benefits of the NVIDIA Quadro FX 4500
512 MB of GDDR3 graphics memory
High-Precision Dynamic Range Imaging Technology
Two dual-link DVI-I outputs
SLI support
Full support for Vertex and Shader Model 3.0
Infinite length vertex and pixel programmability and dynamic flow control
12-bit subpixel precision
Rotated-Grid Full-Scene antialiasing
OpenGL quad-buffered stereo
Advanced high-level shading language support for both OpenGL and DirectX
Optimized and certified for OpenGL 2.0 and DirectX. 9.0c
Multi-display productivity
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Technical Specifications
Graphics Controller NVIDIA Quadro FX 4500 Workstation GPU
Bus Type PCI Express x16
RAMDAC Dual 400 MHz integrated
Memory 512 MB GDDR3 SDRAM unified graphics memory
Connectors 2 DVI-I analog/digital monitor outputs, 1 3-pin Mini DIN stereo output, DVI-I to VGA adapters included
Multi-monitor Support Dual integrated display controllers supporting up to 2 @ 75Hz (analog) or 3 @ 41Hz (digital) on both displays
NVIDIA Quadro FX 4500 Architecture 256-bit memory interface
35.2GB/sec. memory bandwidth
Full 128-bit floating point color precision
12-bit subpixel precision
65,536 fragment instruction
65,536 vertex instruction
3D volumetric textures
Single-system powerwall
12 pixels per clock rendering engine
Hardware accelerated antialiased points & lines
Hardware OpenGL® overlay planes
Hardware accelerated two-sided lighting
Hardware accelerated clipping planes
Hardware two-sided lighting
3rd-generation occlusion culling
OpenGL quad-buffered stereo
Hardware-Accelerated Pixel Read-Back
Shading Architecture 16 textures per pixel in fragment programs
Window ID clipping functionality
Hardware accelerated line stippling
Fully programmable GPU (OpenGL2.0/DirectX 9.0c class)
Long fragment programs (up to 65,536 instructions)
Long vertex programs (up to 65,536 instructions)
Looping and subroutines (up to 256 loops per vertex program)
Dynamic flow control
Conditional execution
High-level Shader Languages Optimized compiler for Cg and Microsoft® HLSL
OpenGL 2.0 and DirectX 9.0c support
Open source compiler
High-resolution Antialiasing 12-bit subpixel sampling precision enhances AA quality
Rotated-grid full-scene antialiasing (RG FSAA)
16x FSAA dramatically reduces visual aliasing artifacts or "jaggies" at resolution up to 1
Display Resolution Support Dual Dual Link DVI-I output-drives digital displays at resolutions up to 3840 x 2400 @ 41Hz
Internal 400 MHz DACs – Two analog displays up to 2 @ 75 Hz each
nView Architecture Advanced multi-display desktop & application management seamlessly integrated into Microsoft Windows®.
Supported Graphics APIs OpenGL 2.0 ICD with immediate mode support for all OGL primitive types
DirectX 9.0c
http://cgi.ebay.com/HP-NVIDIA-QUADRO-FX4500-Workstation-Graphics-Card-512MB-/?pt=PCC_Video_TV_Cards&hash=item2a0c4ed265
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